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Masonry layouts with CSS grid

Written by Sebastian De Deyne / Original link on Nov. 4, 2020

Masonry layout support has been added to the CSS grid specification! 🎉 A Level 3 of the CSS Grid specification has been published as an Editor’s Draft, this level describes a way to do Masonry layout in CSS. A masonry layout is one where items are laid out one after the other in the inline directio…



Going deep

Written by Sebastian De Deyne / Original link on Oct. 20, 2020

I recently stumbled across an over 5 year old comment on Hacker News about performance. Lots of people make the mistake of thinking there’s only two vectors you can go to improve performance, high or wide. High - throw hardware at the problem, on a single machine Wide - Add more machines There’s a…


BlurHash

Written by Sebastian De Deyne / Original link on Oct. 19, 2020

Last week, Unsplash added “blurhashes” to their API. Blurhashes are 20-30 character strings that represent a blurred placeholder of an image. Blurred image placeholders aren’t new, but I was completely stomped to see what kind of gradient maps are generated with only 30 characters. In short, BlurHa…


Options, Not Roadmaps

Written by Sebastian De Deyne / Original link on Oct. 9, 2020

Ryan Singer talked about how they (don’t) deal with roadmaps on the Signal v. Noise blog. In short: roadmaps are a bad idea because they can create uncertainty, false expectations, and guilt. My favorite argument against long term roadmaps is the uncertainty. We don’t have a crystal ball. Say we ha…