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Masonry layouts with CSS grid

Written by Sebastian De Deyne / Original link on Nov. 4, 2020

Masonry layout support has been added to the CSS grid specification! 🎉A Level 3 of the CSS Grid specification has been published as an Editor’s Draft, this level describes a way to do Masonry layout in CSS.A masonry layout is one where items are laid out one after the other in the inline direction.…



Going deep

Written by Sebastian De Deyne / Original link on Oct. 20, 2020

I recently stumbled across an over 5 year old comment on Hacker News about performance.Lots of people make the mistake of thinking there’s only two vectors you can go to improve performance, high or wide.High - throw hardware at the problem, on a single machineWide - Add more machinesThere’s a thir…


BlurHash

Written by Sebastian De Deyne / Original link on Oct. 19, 2020

Last week, Unsplash added “blurhashes” to their API. Blurhashes are 20-30 character strings that represent a blurred placeholder of an image.Blurred image placeholders aren’t new, but I was completely stomped to see what kind of gradient maps are generated with only 30 characters.In short, BlurHash…


Options, Not Roadmaps

Written by Sebastian De Deyne / Original link on Oct. 9, 2020

Ryan Singer talked about how they (don’t) deal with roadmaps on the Signal v. Noise blog.In short: roadmaps are a bad idea because they can create uncertainty, false expectations, and guilt. My favorite argument against long term roadmaps is the uncertainty.We don’t have a crystal ball. Say we have…