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Multiplayer DOOM - in the browser 😱 [link]

Written by Remy Sharp / Original link on May. 19, 2021

A combination of workers, websockets and "durable objects" (which I've not heard of before). A detailed walk through of the tech is on CloudFlare - and I do hope the domain remains active for years to come, I'm certainly challenging the 90s teenager in me when I hear those sound effects. Death matc…


Marbles2 - 18-May 2021 [devlog/marbles2]

Written by Remy Sharp / Original link on May. 18, 2021

Progress is being made. Having coded this game a number of times over the last 20 years and actually having played it a lot, I was finding that the spectrum flavour was somewhat harder than I would like. I would vary rarely manage to clear an entire board and though a challenge is fun, too difficul…



Pixel font generator [link]

Written by Remy Sharp / Original link on May. 14, 2021

Effectively drop in an image, tweak some settings, get a TTF pixel font back out. There's also a useful YouTube video on how to plan pixel font design called Make a Pixel Art Font Source: yal.cc Originally published on Remy Sharp's b:log



Next layer resolutions [til/spectrum]

Written by Remy Sharp / Original link on May. 13, 2021

I keep losing this information in the Next manual, so here it is for quick lookup. Layer Name Resolution Cell size Cells Colours Colours/cell L0 ULA 256 x 192 8 x 8 32 x 24 8 2 L1,0 LoRes 128 x 96 - - 256 - L1,1 Standard Res 256 x 192 8 x 8 32 x 24 256 2 L1,2 Timex HiRes 512 x 192 - - 2 - L1,3 Time…