Overview for 'remysharp'
Written by Remy Sharp
/ Original link
on Nov. 8, 2020
I've been making super minor changes since I started this game, focusing mostly on getting the blocks to drop in a way that doesn't halt the entire game play. Since the game is (currently) written in NextBASIC the maths and logic to check which blocks to drop and how far is pretty intensive even wh…
Written by Remy Sharp
/ Original link
on Nov. 6, 2020
I know about CSS's text-overflow: ellipsis but it nearly never works first time for me. I totally missed that the property needs two other properties in play against the element: overflow: hidden; white-space: nowrap; It's that second one, the white-space I always forget! Originally published on Re…
Written by Remy Sharp
/ Original link
on Nov. 4, 2020
An excellent dissection of The Social Dilemma, a programme on Netflix that I've not been particularly interested in watching, partly because I'm fairly aware of how badly we've messed up our privacy, but also correct, it would seem, I avoided because of the self rewarding Silicon Valley boys claimi…
Written by Remy Sharp
/ Original link
on Oct. 25, 2020
Here's a quick tutorial on how to add custom arcade fonts into a ZX Spectrum Next game - either using NextBASIC or assembly. Steps Visit http://arcade.photonstorm.com - select your font from the dropdown. Still on the font web site, type out the letters you want, or if you're comfortable, open the…
Written by Remy Sharp
/ Original link
on Oct. 25, 2020
Here's a quick tutorial on how to add custom arcade fonts into a ZX Spectrum Next game - either using NextBASIC or assembly. Steps Visit http://arcade.photonstorm.com - select your font from the dropdown. Still on the font web site, type out the letters you want, or if you're comfortable, open the…
Written by Remy Sharp
/ Original link
on Oct. 19, 2020
For a lot of my open source and side projects, I tend to release code as soon as I've finished a distinct chunk and in most cases, when the code is for a web site, I won't have any concept of managed versioning (though I do use semantic/conventional commits). This means often when I'm looking at th…