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Marbles2 - 23-Nov 2020 [devlog/marbles2]

Written by Remy Sharp / Original link on Nov. 23, 2020

For the last few weeks I've had a mostly working version of the game logic for Marbles2 on the Spectrum Next. One of goals I wanted in place was to be able to share high scores and to get remote high scores from an online service.There's a number problems presented with this. First of all, to share…


When I took a break from work [blog]

Written by Remy Sharp / Original link on Nov. 15, 2020

This last week I scheduled a week off of work. My second week of the year which given how 2020 has gone was rather not enough. Around mid October I had a bit of an episode in the middle of the night which culminated in me passing out and when I came back round all that was going round my head was:…


Marbles2 - 8-Nov 2020 [devlog/marbles2]

Written by Remy Sharp / Original link on Nov. 8, 2020

I've been making super minor changes since I started this game, focusing mostly on getting the blocks to drop in a way that doesn't halt the entire game play.Since the game is (currently) written in NextBASIC the maths and logic to check which blocks to drop and how far is pretty intensive even whe…


Text overflow [til/css]

Written by Remy Sharp / Original link on Nov. 6, 2020

I know about CSS's text-overflow: ellipsis but it nearly never works first time for me. I totally missed that the property needs two other properties in play against the element:overflow: hidden;white-space: nowrap;It's that second one, the white-space I always forget!Originally published on Remy…