PHPNews

Who uses PHP anyway?

Written by Stories by Colin DeCarlo on Medium - Published on Stories by Colin DeCarlo on Medium
Aggregated on Saturday September 9, 2017 - Permalink

Each Thursday at my office we hold a one hour ‘tech talk’ after lunch to discuss something technical of interest. These tech talks are pretty informal, it’s really just a bunch of us sitting around a projector talking shop with one person facilitating the conversation. I get a lot out of them and it’s one of the reasons I really value working at Vehikl. This week we chose Object Calisthenics …

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Prototypes

Written by Stories by Colin DeCarlo on Medium - Published on Stories by Colin DeCarlo on Medium
Aggregated on Thursday August 24, 2017 - Permalink

Every now and again I come across a snippet of JavaScript that challenges my understanding of some fundamental concept of the language. More often than not, these snippets somehow have a tendency to be related to JavaScript’s prototypical inheritance model. I find that Prototypes in JavaScript are often misunderstood and, in my opinion, underutilised in the code that my friends and colleagues …

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When Protected Isn’t Quite So

Written by Stories by Colin DeCarlo on Medium - Published on Stories by Colin DeCarlo on Medium
Aggregated on Wednesday January 27, 2016 - Permalink

I’ve been developing with PHP for just about a decade now. I’d like to think that over time, I’ve seen most of what PHP has to offer. I’ve come to appreciate some of the things that make PHP an honest to goodness great language: exceptionally low barrier to entry, wide availability and an extensive core library — just to name a few. As I continue to develop with PHP, I continue to learn features …

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Code Golf

Written by Stories by Colin DeCarlo on Medium - Published on Stories by Colin DeCarlo on Medium
Aggregated on Thursday February 18, 2016 - Permalink

From time to time a friend and I play a programming game that I consider to be a version of Code Golf . Typically, the goal of Code Golf is to solve some challenge using as little bytes as possible. In the version of the game we play however, the limitation is the use of certain language features. Specifically, we try to use as little variables, conditionals and explicit loops as possible. …

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I feel so bad for the developers maintaining some of the code I wrote because of the tests I wrote…

Written by Stories by Colin DeCarlo on Medium - Published on Stories by Colin DeCarlo on Medium
Aggregated on Monday March 14, 2016 - Permalink

I feel so bad for the developers maintaining some of the code I wrote because of the tests I wrote for them. Many apologies.

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